This study investigated
whether communication via mediated hand pressure during a remotely shared
experience (watching an amusing video) can
- enhance recovery from sadness,
- enhance the affective quality of the experience, and
- increase trust towards the communication partner.
In the experimental condition the participants
responded by pressing a hand-held two-way mediated touch device (a Frebble),
which also provided haptic feedback via simulated hand squeezes. In the control
condition they responded by pressing a button and they received abstract visual
feedback. Objective (heart rate, galvanic skin conductance, number and duration
of joystick or Frebble presses) and subjective (questionnaires) data were
collected to assess the emotional reactions of the participants.
The subjective
measurements confirmed that the sad movie successfully induced sadness while
the funny movie indeed evoked more positive feelings. Although their ranking
agreed with the subjective measurements, the physiological measurements
confirmed this conclusion only for the funny movie. The results show that
recovery from movie induced sadness, the affective experience of the amusing
movie, and trust towards the communication partner did not differ between both
experimental conditions. Hence, feedback via mediated hand touching did not
enhance either of these factors compared to visual feedback.
Further analysis
of the data showed that participants scoring low on Extraversion (i.e.,
persons that are more introvert) or low onTouch Receptivity (i.e.,
persons who do not like to be touched by others) felt better understood by
their communication partner when receiving mediated touch feedback instead of
visual feedback, while the opposite was found for participants scoring high on
these factors.
The implications of these results for further research are
discussed, and some suggestions for follow-up experiments are presented.
Below: A participant’s hand holding a Frebble mediated touch device
Below: Control (A) and experimental (B) conditions with response and feedback channels
Full article at: http://goo.gl/iTMovF
By: Stefanie M. Erk,1 Alexander Toet,
1,2 and Jan B.F. Van Erp1,3

1TNO, Soesterberg, Netherlands
2Experimental Psychology, Helmholtz
Institute, Utrecht University, Utrecht, Netherlands
3Human Media Interaction, University of
Twente, Enschede, Netherlands

Alexander Toet: moc.liamg@teotxel
More at: https://twitter.com/hiv_insight
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